Technical Characteristics Of Esports Displays
May 15, 2023
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In the traditional vertical synchronization process we are using, if the delay of GPU processing a certain frame of image is longer than the refresh interval of the display, V-SYNC will miss the synchronization frame rhythm and the image will be discarded. Therefore, when the FPS is below 60 frames, even if the real-time frame count is higher than the visual flow demand, V-SYNC will cause obvious visual lag due to the frame dropout problem.
If the vertical synchronization process is abandoned, the screen will experience tearing due to the asynchronous output frame interval and the display refresh process. So in the conventional vertical synchronization process, unless the performance of the GPU is much higher than and consistently higher than the demand for 60FPS, the screen we see will inevitably choose between stuttering or tearing.
One promising way to fundamentally change this situation is to change the traditional vertical synchronization mechanism. If the refresh of the display can be synchronized with the frame delay in the GPU outbuffer, ultimately achieving complete synchronization between the GPU and the display. Under the new synchronization mechanism, the issues of screen tearing and frame dropout resulting in lag will be resolved due to the synchronization action between the display and GPU. This new synchronization mechanism is the core component of G-SYNC technology .
G-SYNC technology has a built-in chip in the display that can communicate directly with GeForce hardware. This built-in cache chip can coordinate data synchronization between the display and GPU outputbuffer. Through the control of the G-SYNC chip, the refresh delay of the display can be completely consistent with the GPU frame output delay. Display devices that support G-SYNC technology will automatically adjust the refresh rate based on the current performance level of the GPU. When the G-SYNC chip detects that the GPU frame output delay is greater than 16ms, it will automatically extend the display's refresh delay to avoid visual lag caused by traditional frame drop issues.
